X-Wing: Let's try another list



In Vader we trust.

Alright, this is proving a little more difficult than I thought.  There are quite a few options when dropping Carnor Jax from the list because I don't think he's worth it.  Having 3 more hull points and another ship to damage is a very good thing.  The key to making a successful list at this point is to make feint importance and make it so every model on the table is a threat somehow.  Whether this is Soontit Fel by himself, or his wingman Turr Phennir flying hard flank, or the two named Ties coming straight in, it's all good.

Here's what the list currently looks like:

100 points

Soontir Fel
Push the Limit
Stealth Device
Targeting Computer
Royal Guard TIE
 
Turr Phennir
Veteran Instincts
Stealth Device
Targeting Computer
Royal Guard TIE
 
"Mauler Mithel"
Veteran Instincts
 
"Backstabber"

The Elite 4.

With this list, I'm going for more hull points and more potential damage in the ways of Mauler Mithel and Backstabber.  This puts the list's pilot skills up to 9/9/9/6 and increases the total hull points to 12 from 9.  I'm planning to take Soonit Fel and Turr Phennir in every single Imperial list I make from here on, but everything else is adjustable.  I know, this doesn't really leave many options, but I really like the fluff and look of the 181st Saber Squadron.  Nevermind, I take that back:  I bought a Slave 1 last night so I'll be making some lists with that in the near future.

Here's the tricky part with the above list:  I can drop Targeting Computer from Turr and get Howlrunner to run with my list.  Likewise, I can drop Mauler Mithel completely and replace it with Howlrunner.  The problem with running Howl in my list is that she really works better with more ships.  What really sucks is that if I take Howlrunner in my lists, I'm begging myself to fly in formation just so I can utilize her special ability to shoot better.  With Tie Interceptors, this doesn't work well because standard Tie Fighters can't really keep pace with them.  With Targeting Computer as an option, they also don't benefit too much from Howl's re-roll.  With that said, Howl's also a giant target on the battlefield.  I feel that if I want to take her, I'll want to take her with protection and thus, increase her points cost.  That's something I want to avoid as I'd rather have regular Tie Fighters that can do good damage by themselves.

It's all good, the above is the list I'm going to run for a few games and see what happens.


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