More Dark Elves stuff from the book



Interesting stuff..

Copy and pasted from Druchi:

I was wondering about the following:
- Can DH provide witchbrew to any unit?
Yup, witchbrew affects her and the unit she is in.

- Do execs suffer from same "madness of khaine" as WE?
No.

- Sorceresses can ride DS/CO/pegasus, and, for Lvl3/4, manti & dragons?
Supreme S - DS/CO/DP/Manti/Black D | Sorceresses - DS/CO/DP.

- is there any such generic character as Corsair character, Executioner character, Black Guard character?
The only one is a Black Ark Fleetmaster. Only Kouran and Tullaris for the others.

- Who can be BSB? Master, DH? Even DH riding a COB, or master on COC? Cost of DH?
Both Masters and DH can be BSB and I don't see anything saying they can't take a COC or COB if they are the BSB. Base cost for the DH is 85 pts.

- COC still a mount? What cost? Is Scrunner a mount too, besides for the Beastmaster?
Yes it is and it costs 120 for mount. The scourgerunner is only available has a mount for the High Beastmaster.

- Shadowblade special rules? pts? (see GW: Able to hide within regiments on the battle field, and even move between them, no opponent can predict when or where he will strike.)
Shadowblade costs 245 pts and for is special rules:
- Dance of Doom: 5+ ward save
- Master of Disguise: can deploy using the Hidden special rule. He can change which unit he is
hiding in at the start of any movement or close combat phase. If an opponent has an ability that
forces you state that there are hidden models within a unit, you only need to say that Shadowblade
is hiding within a unit, but not which unit he is currently within.
- Has the 3 poisons
- Heart of Woe: Enchanted item. if he is slain, centre the small template over him before taking the model.
Every model touched by the template takes a S3 hit.
- Potion of Diabolic Strength: Enchanted item. One use only. At the start of any player's close combat phase,
after revealing the assassins, he gets +4 strength until the end of the turn.

- Manticore rules / upgrades?
It has fly, killing blow, large target and terror. Also, uncontrollable: at the start of each friendly turn, take a Ld test. If failed, it gets frenzy ate the start of the next turn.
upgrades - blind rage: +D3 attacks but enemies attacking her receive a +1 to hit.
iron hard skin: scaly skin 4+

- COB movement?
M5

- I understand that one of each of the following can take a 25pts magic banner: swords, spears, corsairs, RXBmen, WE. Correct?
All of them can take a 25 pts magic banner besides the WE that can take a 50 pts banner.

- What about magic banner for DR?
No magic banner for them.

- BG can take a magic banner up to 25 or 50 pts?
Both BG and the sisters can take a 50 pts magic banner.

- Minimum size of DR, COK, shades, harpies is 5?
Yes.

- All command groups are 10/10/10pts? Which ranked units cannot take part of the command group? (harpies = none, shades = only chap?).
Yes and shades can have musician and standard bearer.

- Is there any change for COC besides 2 attacks per CO? pts?
The same, only 1 attack more per CO and it costs 115 pts.

- Scrunner has D6 impact, or D6+1? What is the crewmen's BS?
impact hits from the scourge are D6. The BS is 4.

- Scrunner dragging a monster, does it make the monster face the scrunner, or does it leave the monster parallel to previous position?
It says: " it is immediatly dragged D6" towards the firer..."

- Did stats & rules of RBT remain same as before, except pts?
Same has before, but are now special and cost 70 pts.

- Can warlock channel PD? Is it the champion who is a Lvl2 caster?
Nothing says they can't, they point out that they work like pink horrors. All unit is considered. When you do the spells you nominate which one
is doing it because of line of sight and all that.

- K-yss confirmed NOT to be a sea creature?
Yes

- Are the models of handlers on K-yss and hydra only for presentation, but having no effect in the game whatsoever?
Only for presentation.

- Medusa's srhine pts? Range of its ranged attack? Impact hits 1D6? Movement?
Costs 175. 12" range. Movement 5. D6 impact hits.

- Do sisters have a shield? What is their armour save?
Yes they have and it's all they have. They do get a 4+ ward but only in close combat.

Hellebron, 310 points
5,7,7,4,3,3,9,4,10
ASF, Frenzy, Hatred (HE), MP, Poisoned Attacks
Gifts of Khaine:
Cry of War - Fear, all fear tests are taken @ -3 in base contact with her unit
Rune of Khaine - + D3 attacks
Witchbrew - Hellebron and her unit gets frenzy. If they already have it, they get +2 attacks
Magic items:
Deathsword & the Cursed blade - Paired weapons. Hits are @ S10, If a model rolls a 1 when rolling to hit you in CC, they get a S4 hit
Amulet of Dark Fire - +4 to dispel spells targeting Hellebron or her unit

Edit:
- What are the effects (and range) of the Cauldron?
- What is the cheapest load out for a DH and cauldron?
- What wardsave will be granted to Assassins in the same unit?
- what wardsave will other characters in a unit of Witch Elves?


Fury of Khaine, bound spell 3+
Frenzy special rule to one unit within 12" (grants +1A to alread frenzied units, not cumulative with witchbrew)

Strength of Khaine
Grants re-roll to wound to all friendly models with MP within 6" (yes models not units)

Naked DH + Cauldron 275p

6++ to assassins and non Dh characters

K-Beasts Feast of Bones is only against the MODEL, meaning all attacks have to go against a particular model, and if they all hit, he then gets D6 S7 auto-hits.

Aka, it's ass.

Edit:
A naked death hag costs 85 pts. and she's a hero. 
Witchbrew is 30 pts.
She may take a single magic weapon worth up 50 pts. and that's it.

Witchbrew - quote: "This model, and all models in the same unit, have the frenzy special rule. If they already have frenzy, that frenzy grants +2 attacks
instead of just +1, but the unit suffers a -3 penalty ti Ld when testing not to declare a charge."

Fury of Khaine does the same but in the end of its description it says that it is not cumulative with witchbrew.

Edit:
How about the Blood Wrack and the Medusa?

We know a bit about it, that it gives a unit in 6" a leadership bounus and takes away a leadership to enemy units in 6", but does it do anything else? Like does it amplify the Medussa's power at all? Also does it also have to be brought in with a hero (like the medussa) or can it be brought in as a rare or special choice?


You can take the Medusa alone but if you take a bloodwrack she's coming along with it
It has scythes (has does the COB) ASF, MR (1) terror. Aura of Agony: gives +1 Ld to all DE in 6" and -1 to the other armies at 6"
Avert Your Gaze!: start of close combat, before challenges, models in base contact must pass a I test or take a S4 hit with KB and no
armour saves, it counts as a magical attack. Blooswrack stare: range 12", S4, KB and multiple shots (4). When rolling to wound, substitute
the target's T with it's I value. No armour saves allowed.
[Read More...]


NEW Dark Elves stuff from the book!




RIDICULOUS INFO INC!













RULES, UPDATED 8:29am PST

For assasins and Death Hags:
Are gifts of khaine supressed or is there a list in the book (and of course can you write/picture it?)?
looks like i shall write here rather than post pics, maybe its safer for me :P
now assasin and hag use different things, former is 3 kinds of poison, latter is 3 kinds of gift. and remember hag can only take 50pts magic weapon, while assasin have access to 50pts magic items. for normal characters, they can only take one from the three. shadowblades and hellebron have all 3 kinds at the same time.
poison:
black lotus: for each unsaved wounds suffered by the character, he got a cumulative -1LD
dark venom: KB
manbane: +1 bonus to wound rolls

gift:
cry of war: fear, and all fear test made by the enemy unit in base contact with the hag suffer -3LD
rune of khaine: this model gain +D3 attacks
witchbrew: she and her unit get frenzy. if they already have frenzy, they become super-frenzy with +2A. but the unit suffer -3LD when testing not to charge.

Can I ask a background question please? What's the relationship between DEs and Slaanesh now? Does the cult of Slaanesh exist in fluff? It looks like the warlocks have something to do with Slaanesh from the captions in the pics, but I can't make it out.
sry i havent read the background. but one thing for sure is the warlocks have been cursed by malekith, if they dont find and kill the innocence, their souls will be taken by slaanesh. so they have to kill and satisfy the dark prince all the time for survival.

hydra regen works on wounds lost that turn or all she lost erlier and havent regenerated yet? And it works only in our turn or enemys too? Could You please rewrite wording of this rule?
Whats the cost of harpies, do they ve any special rules like no panic ti other DE?
Still 2 RBT per slot?
All lores for small sorcerress (2lvl) too? Is she 80pts?
for hydra, it's regaining wounds happens at the end of your turn only. RBT is one per slot, but it's special and you can take four. it's strange but certain. small sorcerer can also take 8 lores. and she's 80pts. for harpy, they're special, 15pts and do not have any special rule except for fly.

Whats about the rules of the Black Guard? Do they have changed? Does a Assassin gets mundane armor? Whats about the stats and rules of the cauldron. Does it have a 4+ Ward Save and does the hag get it aswell? Thanks!
the bg have eternal hatred to all enemies, that means reroll all failed rolls to hit every round. they keep other rules in 7E.(warrior elite took place by eternal hatred) assasin do not have access to armour, and cob has a 4+ ward save itself; it can give the hag and witch it joins 5+ ward save, other units a 6+ ward save.

Four more questions. Does the missing of an armour-option mean, that an assassin cannot get a magic armor aswell? Do Assassins count against the heroslotlimit? Is the Sea Drake Cloak avaibel for all characters- or just for corsairs? Are the Hydra and the Karbdyss watercreaturs?
no he cant; yes he does; yes the cloak is available to dreadlord and master; no they dont have sea creature rule.

That's a potentially solid debuff. What's the Ld of the beasts?
hydra is 6445552(3+remaining wounds)6, 160pts, 4+AS, 20pts for flame breath and 20pts for a 8'' shooting with multiple shots=remaining wounds, s=remaining wounds. kharibdyss is 650755456, 160pts, 4+AS, poison attack, abyssal howl(reroll successful ld test), feast of bones(if all attack hits, auto hit D6 S7 hits afterwards.)

Thank you for your enthusiasm Zhangyi. Do you mind if I ask you about how sea dragon cloak changed in this edition?
well it's now a 5+ scaly skin.

Just guessing now that zhangyi has left, but given that the scroungerunner's cost includes the bolt thrower, I'm quite sure the High Beastmaster can man the bolt thrower.
yes, he takes place of one crew. he get bs7.

Thanks....what are the rules for the Fleet Admiral and the Beastmaster characters?
they're both lord choice. fleetmaster is 155pts with 566433739. he has two hand weapons, light armour and sea dragon cloak. can take 50pts magic items. have a special rule called show no weakness that if he's fighting in a challenge or killed a character and still alive, the unit he joins become unbreakable till the end of that turn. high beastmaster is 300pts which must take a manticore or scourgerunner chariot by free. his 577433839 with spear, light armour and see dragon cloak. can take 100pts magic items. have a special rule called beastslaver that at the start of each of your turns, choose a friendly monster within 3''. that monster get +D3 A till the start of your next turn.

Hydra and Kharibdyss
and one more thing... hydra and the kharibdyss both are monsters now, without handlers. though u can see two on their base, they're nothing about them in the rules.

Magic items aren't that great but everything else seems awesome. Is malus the exact same? What's the pricing on sorcereress and lords?
he's been changed slightly, now the daemon gives him +1 to WS,S,T,I and frenzy. any to hit roll of 1 hit a friendly model in base contact. supreme sorcerer is 185pts with lvl3, dreadlord is 140pts. sorcerer is 80pts with lvl1.

Rules for kuran and tullaris?
kouran 596432739 join bg and make them unbreakable. have a +2s crimson death, and a 5+AS with armour of grief which make a S5 hit every time an opponent hit him. tullaris 566432739 join ex and make them frenzy. have a magic great weapon which called the first draich that gives him 5+KB

Are they champions or moved to hero slots?
moved to hero slot, u see they have w2 both.

Hydra Regen how specifically does it work ? Thank for answering all my questions by the way!
at the end of your phase if it still alive, u roll the number of dice equals the lost wounds. every 4+ it regain a wound.

This is nuts! If I don't go WE I may go with these girls and march and charge them up the field before they can get shot to pieces. Are they khanites and do they get the same bonuses from CoB as WE's?
no they're not brides of khaine, they're arena fighters. COB can give them 6+ ward save if join them... but still if they're 6'' within COB they can reroll all the failed rolls to wound. and COB have a bound spell can make them frenzy.

Which special characters are in, which are out?
they stay the same. no new special characters.

What does the magic item section look like, Do I still have access to the Hydra Banner (fingers crossed)
from my first glance they're not as good as HE. only 10 items, including one 100pts nearly useless sword(hydra blade, +D6 A, every close combat phase u must make a -2LD test or suffer -5WS, but gain HKB.) and one 100pts useless banner(banner of nagarythe, the unit take it will unbreakable). hydra banner is not there any longer, so does the banner make cosair frenzy.

Does Malekith get cheaper? Don't need points just wondering.
yes, he's only 510pts on foot. didnt change much of his rules, now the circlet grants him an bonus dice if failed his casting/dispelling attempts once per magic phase.

points and options for black guard and cold ones pls. Also what does the medusa chariot thing do?
BG=15pts, EX=12pts, cold one knight=30pts. the chariot make units from this book in 6'' +1LD, and all others -1LD, called aura of agony.

Witch Elves keep poison? How does Power of Darkness work? Available lores?
yes they keep poison. power of darkness is one of the two signature spell, which cast on 8+, target the caster's unit. all models in unit get +1S until the caster's next magic phase, and recover D3 casting dice, if you rolled 3 dice, the caster suffer a wound that cant be saved by armour. dark elf have access to all eight lores this time, cheers.

can you list the magic items and new spell lore. Do executioners still have Killing blow or are they now D3 wounds
still KB, not D3 wounds.

rbt and handbow rules? what about the bleakswords? any rules for them? What about shades? do they still have options for great weapons?
rbt is now special and 70pts, u can take four.(yes four) handbow become 12'', the rest stay the same. bleakswords have no other rules have to be metioned, 9pts. shades is 16pts, hand weapon and repeater crossbow, no armour. u can take great weapon or two hand weapons by 2pts/per model.

hows the assassin looking ? Manbane ? Repeater Bows armor piercing ?
90pts with poison attack. can get two hand weapon or a handbow. access to 50pts magic items and one of three poison. one is to wound roll+1, one is KB, the other is if u wound a model, his LD-1 for the rest of the game.

Is there a sac dagger and pendent?
yes the dagger is there. no pendent.

sac dagger
everytime when u cast a spell but before dispelling, u can use the dagger. remove a man from the unit, and roll a D6, 4+ u get an extra dice and must be rolled and add to the result, then opponent try to dispell. if u roll 1-3 then u can try the dagger again and again until you get a dice, or you can simply give up.

WE Initiative?
they're I6

what's the chariot with RBT do ? is it special or core ? thx for the pictures and information!
it's my pleasure:P it's special, cost 150pts, profile is S4 T4 W4 with 5+AS, M9, two crew with spear and repeater crossbow. it has a harpoon launcher, like a bolt thrower but far more powerful. it's S7, 24'' range, and cause D3 wounds. if a monster suffer any wounds from it, the monster will be dragged D6'' directly towards it. if D6>3, the monster suffer another wound with no AS.

What would you say is the best magic item the DE's got? The dagger sounds pretty nice, how much does it cost?
25pts. DE have some "OK" items IMO, but i cant tell which is the best. wait for me to post them.

it looks like the Dark Riders now have shields? Is this a default now, or still an option which causes loss of Fast cav?
it's an upgrade with 1pts/per model. DR can have both light armour and shield without losting fast cavalry.

DE sorcerer cast dark magic gain +1 bouns in casting value. it's called HEKARTIS BLESSING

Warlocks:
they're fast cavalry in rare with state 544431528, and M9 on horse. 25pts/per model. they only have hand weapon, but have 4+ward save except for wounds caused by model with mark of slaanesh or daemon of slaanesh. they're considered to be level2 wizard which is used like pink horrors. +1 for casting value for each extra rank except the first, to a max of +3. they know 2 spells, one is doombolt from DE army book(see #2221), the other is soulblight from lore of death. great unit.

I'm afraid to ask but... how much for a Dark Rider?
16pts per model with light armour. 1pts for shield, 3pts for crossbow.

what's the basic warrior cost ?(without spear , shield , RXB ..)
shield is auto. spear is another auto. 9PTS for spearmen and swordsmen.RXB is 12pts without shield upgrade(+1PTS)

Last masochistic question: Sisters of Slaughters?
they're rare choice with very impressive state 564331629. 15pts/model, with shield and hand weapon. can have a magic banner up to 50pts. 4+ward save in close combat, and every close combat phase it can choose an enemy unit in base contact. they lose parry and rank bonus in combat result.(still can steadfast). if any enemy model in base contact with them have highter WS or S(before weapon matters), they get +1 to hit and wound rolls.
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New Dark Elves cover and rules



Look at this badass.

Looks pretty epic to me!

Got some infos on the new stuff today:

  • Kharybdis is WS 5, 5A, S7, T5, 4+AS. If all attacks hit, it deals an aditional d6 s7 attacks
  • Warhydra is s5, 5wounds. A is equal to number of remaining wounds +3. its a special choice
  • RBB (?) is switched to special
  • Crossbowmen retain the option for shields
  • Bloodwrack shrine and cob are a chariot, which may narch and join units. Cob has a bound spell for frenzy and grants the unit he joins a 6+ ws (5+ in case of witchelves)
  • Bloodwrack medusa has a 4 shot s4 shooting attack wirh killing blow, and is monstrous infantey (s and t 4)
  • Models in b2b suffer a s4 hit with killing blow if they fail an i test
  • Sisters of slaughter gain a bonus to hit and to wound if their opponent has a higher ws ir strength. Their 4+ ward save only applies in close combat. They negate enemues ranks for combat resolution. 
  • It was hinted that black guard and executioners will be more expensive.

NEW PIC INC:


New Sisters of Slaughter art?

UPDATE:
Pre-orders are up!
http://www.games-workshop.com/gws/catalog/armySubUnitCatsLarge.jsp?catId=cat440004a&rootCatGameStyle=wh
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More Dark Elves rules



Kill everything!

via Geruchteckuche
http://www.magabotato.de/tabletop/item/geruechtekueche-dunkelelfen-erste-bilder
Sisters of Slaughter: WS 6, I 6, A 2 and a 4++ ward.


via Jossy on Druchii.net
  • Black Guard are ItP, ASF, Eternal hatred, Stubbord, Murderess prowess
    • Stats are 5, 5, 4, 3, 3, 1, 6, 2, 9
  • War Hydra is 180 points including fiery roar. Interesting the WD description talks about a lashing tail and poisoned tipped claws (possible upgrades IMO). The WD describes the War Hydra being able to regain wounds during the game, and then goes on to say its like an improved regeneration rule.
  • Dreadspears are 9ppm with Shield and spear, whilst rptxbows are 12ppm.
  • All Dark Elves all have ASF, Hatred (High Elves), and murderess prowess special rules
  • Witchelves also have Frenzy, and Poisoned attacks ontop of ASF, Hatred (HE) and MP. 
  • The frenzy is increased to +2 attacks with the CoB apparently (unconfirmed)
  • The CoB also magnifies murderous prowess - reroll all failed to wound rolls instead of just 1's
  • A High Beastlord has the ability to boost nearby monster units. Unsure of how. Presumably you can still get a beastlord hero as the High beastlord is a lord option.
  • The Medusa can be taken on a mount (bloodwrack throne) or on foot (er tail)
    • On foot it is 90ppm and is selected from the rare option, has some sort of shooting attack with kb
  • I am surprised and happy to see the return of points values in WD battle reports  :mrgreen:
  • Edit: Hellbron is included in the CoB model. Yes Plastic Hellbron, alongside a Bloodwrack Medussa, and a Hag...
  • I forgot to add, I've had confirmation that Black Guard are on stock run down. That means only one thing...
  • The WD also supports this as it mentions several times the "total redesign" of the Dark Elves, with only the CoK and Corsairs being 'sacred'

More via Druchii.net
  • The Hydra btw lost its Regeneration. Has the ability to get Lifepoints back. It has d3 attacks + 1 attack for each lifepoint and will cost 160 points. (Without breath)
  • cauldron of blood will have a +5 Ward for the Unit its placed inside. It also gives Frenzy (Rage or what ever it is in english) if the Unit already has it, they will get 2 attackes instead of one.
  • It also gives something in a range of 6" around the CoB. But forgot what it is sorry.
  • The Medusa will have an ability to force Initative tests with models in base contact. And it has Killing blow as a Range attack. I think it was 3 Attacks. 
[Read More...]


Alright, we got some Eldar rules



Looks like Scorps got better!

I'm not going to post it here and attract any attention, but some people from 4Chan has been spilling stuff all over the place.

Check it out yo:
http://pastebin.com/ywUhvAyV

And on 4Chan:
https://boards.4chan.org/tg/res/25098359#p25098359
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Some Eldar rules rumors!



Eldar Wraithknight!

Here are some of the rules floating around the web:


via Dakka Dakka 5-21-2013
- From what I saw all the non Wraith infantry have the run/shoot shoot/run ability (the rule was called Battle something). Avengers definitely do (from the report) and Rangers definitely do (from tiny printed profile in the WD) as well. Not sure if its just for Shuriken weapons (Rangers do have Pistols I guess).

- It looks likes all Eldar have the 'Ancient Foe' special rule, no idea what this does but I suspect its something like Hatred Daemons of Slaneesh (don't think it was Necron related as the report was against Crons) since all Eldar appear to have it (including the Wraith units).

- There are 14 Eldar specific psychic powers from 2 different charts, Runes of Battle and Runes of Fate. However it looks like several of the powers are 2 in 1, i.e they have a buff mode and a debuff mode, so there are actually HEAPS of powers. I.e the Primaris for Battle is Conceal/Reveal (as a single card/roll etc), Conceal gives you Shrouded and Reveal removes Shrouded from an enemy. The 1 on the Battle Chart was Destructor/Renew(?), Destructor being the same as before with Soul Blaze added and Renew allowing you to restore a wound to a friendy model within range (18" I think). Primaris for Runes of Fate was Guide, which is now 24" range but is otherwise the exact same as before. Very surprising to see this as aside from the range it is far worse than the Divination Primaris (although I guess you could take both and effectively Guide two units). The 1 on the Fate Chart was a terrible Focuses Witchfire power. Fortune and Doom are still options (the Farseer in the report had them) and appear to have the same effects.

- The Avatar has Fleet. Also one of the psychic powers increases your movement speed/charge range somehow


- The Wraithknight is insanely huge, it is literally twice the height of a Wraithlord, and the sword option it can take is basically the size of a Wraithlord as well. It can take up to 2 Suncannons, which are S6 AP2 Heavy 3 Small Blast or up to 2 Wraithlances(?) which are presumably the heavy anti tank option. Sword replaces one of the big guns I think (they are arm mounted like the Titans). This is in addition to the two shoulder mounted heavy weapons (I saw Scatters and Starcannons, so presumably the normal range of heavy weapons are available)

- Wraithguard and Wraithblades look good, think scaled down Wraithlords. They looked a bit bigger than the old ones, but I think it was partly just the added range of motion in the poses on 40mm bases (similar to the old 25mm base Terminators vs the newer 40mm base ones, they are bigger but the better poses help as well). Wraithguard can now get either Wraithcannons (which from the fluff descriptions seemed to still be single shot and very powerful) or D Scythes which were described as a multi shot weapon but it could still Pen vehicles on a 6. Wraithblades are only 1A base (sadly) but looked like they could go either 2 CCW(no idea on stats of their weapons, but they appeared to have sword/axe options) or 1 CCW + Shield gen arm.

- Wraithguard are definitely S5 T6, Lord is almost certainly not T6 (a full unit of Destroyers shot one in the report and did nothing, which suggests T8 or some other equivalent buff). No idea on the stats for the Knight.

- It looks like Aspect Warriors have the same base profile, include Exarches with Ld9

- Reapers have Slow and Purposeful

- Rangers have WS4. They also have a character (not sure if he is upgrade or HQ) who has a 120" range Sniper Rifle.

- One of the fliers has 2 Heavy D Scythes on the wings and a psychic based main gun. The other has 2 Bright Lances and a Pulse Laser.

- Saw stats for what looked like special weapons for characters, might have been for Special Characters as well since the 120" range sniper was in there. One weapon was +2S, AP- Melee, Rending, Fleshbane, Instant Death. Another was +1S AP3, Soul Blaze, and if you killed anything with Soul Blaze then every unit within 6" of that unit would become effected by Soul Blaze as well. There was also a one use only piece of wargear, which you could use when the character died. On a 2+ you place a S4 AP3 template over the character, hitting both friend and foe, but if you cause at least 1 wound then the character stands back up with 1 wound. Last one I saw was an item which gave the user Fearless, Shrouded, Stealth and re-roll cover saves but they lose the IC rule, which gives people a way to make a Solitare (the name was something to do with the Laughing God).

- Wraightknight is said to have wounds, so it's probably a MC.


via Heresy Online 5-20-2013
There is also an upgrade pack in Finecast to make an Autarch on a jetbike.As far as the actual Codex goes:-You can make Run moves in addition to shooting Shuriken weapons.

-Shuriken weapons have a rule which makes them ignore armor on a to-wound roll of a 6– similar to rending, but it's not actually the Rending rule.

-The Wraithknight starts at about 250 points and caps around 350, and towers over even the Tau Riptide. It's 9” tall. The Wraithknight has the ability for its weapons to become twin-linked if it hits with a scatter laser it comes equipped with, even against airborne targets. It can shoot S9 and 10 small blasts, and has a total of four weapons on it– you have a choice of several, including a huge wraithblade and a lance weapon.

- Wraithguard are cheaper both points-wise and financially speaking, and are now S5 and T6, and have the option to be equipped with Wraithblades as per the current Codex's in place of their guns, making them a dangerous close combat unit.

- Including a Spiritseer as a HQ choice allows you to bring Wraithguard as Troops.

- Expect Guardians to supplant Dire Avengers as the staple Troops choice– they're very points efficient and with the buff to shuriken weapons, they should expect to be in a lot of competitive armies.

-The Fire Prism has been nerfed a bit– basically, they want to drive people back towards Aspect Warrior and Wraith-heavy armies, rather than the mechanized Eldar army literally everyone and their brother played with the exact same list. Can't really say to what extent, but the purchasing advice was to “Not load up on them.”

-The Avatar is “Definitely better.”

-The Iyanden supplement is not a splash release, and will be normally available. Iyanden is strictly a fluff book, and contains no game rules. The rules to play a themed Iyanden army are found completely in Codex: Eldar. This is a move to appease people who want more fluff in books as well as people who would rather just have more game content with the fluff optional. This is an experiment in seeing how this works– if it does well, expect Games Workshop to continue with the release of “chapter-specific” fluff supplements for their Codex releases.

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More Eldar pictures!



Looks like Latios and Latias.

Check it out guys!














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Rumors: Eldar pictures emerge!



Book cover!

And here they are...
Thanks to the BoLS lounge!

Wraithknight

There's also a Iyanden supplement coming.. which is really cool because that means they might do supplements for other armies as well.  Black Templars onto Space Marines?
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