Three Dark Eldar/Eldar lists up for review!



I'm more Archon than Farseer.

Alright guys, it's your turn to review my lists.  I know I show off a lot of lists all the time and talk about them, but I think it's time for you guys to pick one of my lists.  I'll present three and give you guys a decent breakdown of what they have.

*Allied force

First list
1849
17 kp

HQ:
Farseer (JB, Spear, Mantle) = 160
Succubus (VB) = 70*

TROOPS:
5x Dire Avengers (WS/Holo/Scatter/SC) = 210
5x Dire Avengers (WS/Holo/Scatter/SC) = 210
5x Warriors (Venom NS/SC, Blaster) = 135*
5x Jetbikes (SC) = 95
4x Jetbikes (SC) = 78

ELITE:
3x Trueborn (Venom NS/SC, 3x Blasters) = 156*

FA:
Crimson Hunter Exarch = 180

HEAVY:
Fire Prism (Holofields, SS) = 150
Fire Prism (Holofields, SS) = 150
Night Spinner (Holofields, SS) = 140
Ravager (NS) = 115*

Alpha Potential: 8x TL Scatters, 6x TL Shurikens (or 2d6 S7 Ignore Cover), 24x Poison shots, 2x S9 AP1 Lances, S8 Monofilament blast, 3x Dark Lances

Main Strength of list: 5x AV12 Grav-Tanks with Holofields, flexible shooting methods.

Main Weakness of list: Lack of scoring bodies.


Second list
1850
18 KP

HQ:
Farseer (JB, Spear, Mantle) = 160*
Succubus (VB, Haywire) = 75

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Venom NS/SC, Blaster) = 135
5x Warriors (Venom NS/SC, Blaster) = 135
10x Warriors (Raider NS/SR, Blaster, SC) = 195
10x Warriors (Raider NS/SR, Blaster, SC) = 195
5x Rangers = 60*

FA:
Crimson Hunter Exarch = 180*

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Ravager (NS) = 115
Wraithknight = 240

Alpha Strike: 12x Dark Lances, 24x Poison Shots, 2x S10 AP2 Heavy Wraithcannon shots

Main strength of list: Plentiful poison options and Dark Lance weaponry.  Giant T8 6W 3+ AS Wraithknight that can punch people in the face.

Main Weakness of list: Fragile Dark Eldar core.


Third list
1850
17 KP

HQ:
Succubus (VB, Haywire) = 75
Farseer (JB, Spear, Mantle) = 160*

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Venom NS/SC, Blaster) = 135
5x Warriors (Venom NS/SC, Blaster) = 135
10x Dire Avengers (WS/Holo/Scatter/SC) = 275*
10x Dire Avengers (WS/Holo/Scatter/SC) = 275*

FA:
Crimson Hunter Exarch = 180*

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Ravager (NS) = 115
Night Spinner (Holofields, SS) = 140*

Alpha Strike: 10x Dark Lances, 8x TL Scatters, 6x TL Shurikens (or 2d6 S7 Ignore Cover), 24x Poison shots, S8 Monofilament Barrage Large Blast

Main Strength of list: Broad spectrum of heavy weaponry and scoring units, 3x AV12 Grav-tanks in support of Dark Eldar forces.

Main Weakness of list: No giant robot or overwhelming strength.
[Read More...]


Eldar primary, Dark Kin secondary



What sound do Warp Spiders make?

After some soul-searching the last couple of days with the Eldar codex, I've decided to go in another direction.  Instead of using Dark Eldar primary and using Eldar secondary, I've flipped the armies to take advantage of Eldar's stronger grav-tanks.  This is what the current army looks like:

1843
16 kp

HQ:
Farseer (JB, Spear, Mantle) = 160
Succubus (VB, Haywire) = 75*

TROOPS:
3x Jetbikes = 51
3x Jetbikes = 51
10x Warriors (Raider NS/SR, Blaster, SC) = 195*
10x Warriors (Raider NS/SR, Blaster, SC) = 195*

ELITE:
3x Trueborn (Venom NS/SC, 3x Blasters) = 156*

FA:
Crimson Hunter Exarch = 180
10x Warp Spiders (Ex/Spin/Fast Shot) = 225

HEAVY:
Fire Prism (Holofields, SS) = 150
Fire Prism (Holofields, SS) = 150
Night Spinner (Holofields, SS) = 140
Ravager (NS) = 115*

Another version at 1750:

1748
16 kp

HQ:
Farseer (JB, Spear, Mantle) = 160
Succubus (VB) = 70

TROOPS:
3x Jetbikes = 51
3x Jetbikes = 51
5x Warriors (Raider NS, Blaster) = 130*
5x Warriors (Raider NS, Blaster) = 130*
10x Dire Avengers (WS, Holofields, TL Scatter) = 265

ELITE:
3x Trueborn (Venom NS/SC, 3x Blasters) = 156*

FA:
Crimson Hunter Exarch = 180

HEAVY:
Fire Prism (Holofields, SS) = 150
Fire Prism (Holofields, SS) = 150
Night Spinner (Holofields, SS) = 140
Ravager (NS) = 115*

At first, the looks incredibly skinny, but the amount of weapon options available to me is gigantic.  The Laughing Seer starts the party off strong with reliable and mobile psychic support, alongside a strong shooting force of 3x Eldar Grav-tanks + the Dark Kin's lances.  The Venoms help support the cause as well and the Warp Spiders are fantastic units at killing just about anything.  Drop them behind some and have them stalk other flyer's rear armor all day!  There was a good amount of horde vulnerability with the old list, but I think this list gives me plenty of poison, templates and large blasts to handle most threats thrown my way.

All in all, I think this force gives me a better chance vs. the Tau.  Having Fire Prisms reach out and touch stationary gunlines gives greater reliability at doing damage from range.  Unfortunately, the Eldar race is still too few to present much of a intimidating presence.  Which list do you guys like more?
[Read More...]


My new DE/Eldar list!



Man.. I wish they would redo BFG.

Alright guys, I've been thinking hard on this so let me know if you like it:

1846
18 kp
*Allied Detachment

HQ:
Succubus (Agonizer/VB) = 90
Farseer (Jetbike, Spear, Mantle) = 160*

TROOP:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider, NS/SR, Blaster, SC) = 195
10x Warriors (Raider, NS/SR, Blaster, SC) = 195
3x Jetbikes = 51*

FAST ATTACK:
Crimson Hunter Exarch = 180*

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Ravager (NS) = 115
Wraithknight = 240*

There you go guys, a list built for 1850 play.. although I don't know how much of that I'll be doing that anytime soon (at least 2 weeks).  What you have here is something I want to try.. primarily with the Farseer.  He's Lv.3 now so he'll be taking 1 into Runes of Fate and 2 into Divination every game.  Why?  Because he prays he gets Doom or else he auto-defaults to Guide.  I then roll into Divination and look for Misfortune or Forewarning, or else he just defaults to Prescience.  This essentially gives you 2 Guides to throw on your shooting elements; Ravagers, Wraithknight, or the CHExarch if you really want something to die.

Another thing I wanted to try with the Farseer is give him the Mantle of the Laughing God.  He loses his IC status, but he gains Stealth, Shrouded and the ability to re-roll failed cover saves.  On a Jetbike, this gives him a 2++ re-rollable cover save.  Because his footprint is so small, and the Jetbike takes him to all kinds of crazy places, he can move with the rest of this crazy fast army and apply powers wherever I need him.

I think the big issue with this army so far is the heavy focus on anti-MEQ/Tank with a low focus on killing horde armies.  Personally, I think this is a meta issue (with mine being a lot of MEQ and mech-based armies still).  The 2x units of Warrior Gunboats in there delivers a lot of anti-infantry material so I'm just banking on them for now.  With careful positioning, some good play and of course some luck, I think I'll manage the situation pretty well.  Honestly, the only thing that really changed from this list compared to others I've had is the increase of Eldar presence.  The S10 AP2 shots from the Wraithknight punches through AV12 pretty easily which is something lances naturally suck at.  With 14 Dark Lances on the opening volley and 2 shots from the Wraithknight, I'm really looking to pop open some vehicles and make a big impression on how the rest of the battle will play out.

Sadly, the Succubus will just hang out with one of the Warrior units and the 3x Jetbikes will probably come from reserve to grab some points.  I'm dying to try out the Crimson Hunter Exarch because I'm curious how this "ace" will do when everyone and their mother takes a Quad-gun.  I'm just hoping I kill that thing first before my dude makes his entrance or he's going to be one sad mofo.  If I need to, the Wraithknight can also charge into something and punch it in the face.  With 4 attacks WS4 S10 I5, he's not all that terrible as a MC.

Another tweak of the list would be: Adding a Fire Prism (or Warp Hunter), getting another Gunboat over a Lanceboat (5-man Warrior Raider), and buffing up the Bikes + having the Farseer join them.

What do you guys think?
[Read More...]


Dark Eldar and Eldar



Pop goes the Leman Russ.

I'm going to outline my thought process how I'm going to incorporate Eldar in my Dark Eldar force.  Work's been really busy, so I doubt I'll be able to get this list on the table until another few weeks.  Thank goodness I have Vassal to try my lists out despite the fact that the meta is a lot different than what I'm used to.

Well, let's take a look at my Dark Eldar skeleton list.  It's basically a solid army list as the primary detachment, but it's missing a lot of support elements.  That's where the Eldar come in.

HQ:
Succubus (Agonizer/VB, Haywire) = 95

Just another layout that I'm using on my Succubus.  The Agonizer and VB allows me to customize my Succubus in combat vs. high toughness, crappy armor saves, or vs. MEQ without 2+ TDA.  She goes in my only unit of Wyches geared out with roughly the same thing.  The Blast Pistol has been cut in both cases to save on points.

TROOPS:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider NS/SR, Blaster, SC) = 195
10x Warriors (Raider NS/SR, Blaster, SC) = 195
9x Wyches (Raider NS, Hekatrix/VB, Haywires) = 193

I've decided to play with even numbers for now simply because of the need to double up.  Right now I'm sporting two lanceboats, two gunboats and a single Wych boat to go with the Succubus.  The lanceboats gives me extra lances for cheap, as well as scoring bodies that I can throw somewhere last minute.  Fully-loaded Gunboats gives me plenty of ranged poison shooting and the Wyches are just solid units.  While I dislike what they've become in 6th Ed., for the points I can't really complain because of their flexibility.

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Ravager (NS) = 115

Due to the fact that my only AA source will come from an Eldar craft, I think for now I'll play around with 3x Ravagers.  My meta around here doesn't believe in flyer-spam.  While it is a realistic concern that I have when someone takes a crap ton of air, my focus shifts in destroy his ground support and scoring elements before the aircav wipes me out.  That's where having a ridiculously fast army comes into play:  It allows you to rapidly change the momentum of the game and capitalize on whatever mistake (either list building or bad play) your opponent makes.

Alright, now that that's done, what about Eldar?

I've been thinking about how I'm going to best utilize the Farseer in the last couple of days, and the only way I can see how is a Farseer on a Jetbike.  My playstyle with my DE is fully mechanized with lots of speed.  I play Lance-heavy which gives me a fair amount of bad matchups.  However, I'm convinced that as long as your play is good, you can turn tricky 80-20 scenario into a more manageable 60-40.

For now, I'm going to roughly pronounce the Farseer as ~160 points with Lv.3, looking for Guide/Doom on the roll but I'll settle for Divination as well because of Prescience.  Let's just say the troop bike tax is going to be ~66 with the Wraithknight coming in at ~300.  With about ~190 points left, let's pretend the Crimson Hunter is overpriced and there you have it.

Frankly, I don't like the fact that I only have 3 bikes as troops for my Eldar.  Even if they keep the 3+ AS, a T4 Jetbike with a single wound is going to eat loads of shit from enemy fire.  That's why they have to hide as much as possible in between terrain, negating as much fire as possible since you can only kill what you can see.  I seriously think this might hamper the Farseer's ability to play support since he has the keep pace while keeping himself alive.  Who knows?  It all depends on my opponent, the map I'm playing on, and the amount of terrain present on the map.  If Dark Eldar doesn't play with at least 25% of the table covered in terrain, buildings and LoS blockers, the match is going to be a headache anyway.

Alright, so what does the Wraithknight bring to the table?  Well, for one, I think it brings a giant bullet magnet.  T8, 6W and 3+ AS isn't really impressive if you think about it.  Rockets are going right through that AS, Lascannons certainly doesn't care, and even enough S7 shots are going to do wonders on the giant wraithbone duder.  The only realistic chance the WK has to live is from jumping cover to cover while claiming 25% of area terrain.  This might not seem realistic with a 9" tall model, but a lot of the 40K terrain around here and at other tournament-holding areas I've seen uses enough buildings to provide 25% cover.

The only way the Wraithknight is going to attract attention is if the guy can shoot.  Let's be honest now:  If his weapons suck, there's no way anyone's going to care about a giant wet noodle.  However, if he's blasting you turn after turn with S10 AP2 Blast Lance shots, then we're going to attract some real attention.  As of right now, I'm not sure what the guy is packing but I'm almost 100% sure I'm going to make him a firing solution.  Shooting is definitely the way to go this edition and with two Wraithcannons (no idea still..), I'm hoping he'll do enough damage to warrant taking one.  Regardless, I plan on buying two of these beasts simply because I like the model, and want to pretend I own a Titan.  I seriously pray Wraithcannons are just 36" 5" D-Cannons like the Warp Hunters.  That would make the opponent shit bricks of ice-cold fear.
[Read More...]


How will Eldar work with Dark Eldar?



Fast Attack option yes?!

Now that we've seen some rules floating around, we can get a better idea of what we want in our armies.  First thing's first:  Who will be the primary army and who will be secondary?  I honestly think the amount of lances and poison weaponry available to the Dark Eldar will make them a better primary army.  Eldar, because they bring in a lot of specialized and powerful support options, will be a better secondary.

With that said, I plan on rocking a Dark Eldar primary and Eldar secondary force.  Let me know what you guys will be running and why!

Who will lead this primary army?  Probably a cheap Succubus because I've been running with one for quite some time now.  I will probably be looking at cheaper lanceboat options because I want to run a Wraithknight in my army.  The model is quite nice, it's basically a mini-Titan and I'm hoping the rules are great.  So what does this mean really?  Well.. that means most of the anti-tank work will be left for my Heavy Support Ravagers and the Wraithknight.  This kind of rags on the need for Wyches and instead, more lances will be added for support.

My train of thought right now is:  Drop the Wyches, or just limit them to 1 for CC and tank.  Close combat has taken a bit of a hit in this new shoot-tastic edition and I want to be able to maximize my shooting.  Shooting in general works better with Psychic powers, and now with a Farseer to work alongside my Dark Eldar, I want to be able to utilize his abilities as much as possible.  According to the rumors, Eldar powers will no longer specially state Eldar units.

So what does this look like in the end of the day?
Wyches are out.
Cheaper Lanceboats to make up for troop choices.
We're looking at a lot of 130 point 5-warrior, Blaster, Raiders, and maybe other stuff.
Let's take 2 full gunboats for now because I want to be able to utilize their firepower in combination with Doom, Guide or Prescience or whatever.

Let's work with this as the skeleton:

HQ:
Succubus (Agonizer/BP, Haywire) = 105

TROOPS:
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
5x Warriors (Raider NS, Blaster) = 130
10x Warriors (Raider NS/SR, Blaster, SC) = 195
9x Wyches (Raider NS, Hekatrix/VB, Haywires) = 195

HEAVY:
Ravager (NS) = 115
Ravager (NS) = 115
Ravager (NS) = 115

Depending on how powerful the Wraithknight is at making up for my AP or AT needs, we're looking at roughly 770 points to play with in a 2k point game.

That should be enough to buy a Farseer on a bike + some scoring Eldar Jetbikes as troops, and a Wraithknight at least.  Depending on the points of all of this, I'll be able to take one of those new Eldar Crimson Hunters for AA duties in Fast Attack.

What about you guys?  What you plan on doing with your Dark Eldar/Eldar force?

PS - Baron, Wraithguard, new Conceal.  Tempting.. yes?
[Read More...]


 

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